Teams Functionality

I built the Teams system to encourage players to fight for their team to be the best. In summary, the player does activities such as playing games or posting on their message board, and they get points for them. The points are then put towards their team in a weekly match up against another NFL team. It is a way for all the fans of a team to band together and show that their team is the best while winning in-game prizes. The bar at the top would move back and forth based on which team was currently winning, and by how much. During the main NFL season, our games followed the NFL schedule, but we ran our own playoffs and Super Bowl based on which teams did the best in our games. This functionality extended across NFL RUSH Heroes & Rivals as well as NFL RUSH GameDay Heroes.

Platform: iPhone, iPad, Android (Google Play Store), Amazon Apps, Windows Phone, PC/Mac (Online)

Engine: Unity

Language: C#

Tools Used: Unity, Photoshop, Lucidchart, Redmine, Perforce

Duration: 7 Months

Release Date: Oct 13, 2014

Team Size: 10+

Role: System Designer, UI Designer.

Disclaimer: Art done by artists at JumpStart - Knowledge Adventure.